Magical Athlete | Board Game | CMYK Games
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Magical Athlete | Board Game | CMYK Games

Magical Athlete | Board Game | CMYK Games

PLAYERS - 2-6
TIME - 30 minutes
AGES - 6 and up
MOOD - Wacky & Exciting

Designed by Takashi Ishida
Updated design by Richard Garfield
Art by Angela Kirkwood

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.

Game Summary

Players all start with seed money, used to draft a team of racers.

The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any

unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.

Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!

$9.38

Original: $26.80

-65%
Magical Athlete | Board Game | CMYK Games

$26.80

$9.38

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Magical Athlete | Board Game | CMYK Games

PLAYERS - 2-6
TIME - 30 minutes
AGES - 6 and up
MOOD - Wacky & Exciting

Designed by Takashi Ishida
Updated design by Richard Garfield
Art by Angela Kirkwood

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.

Game Summary

Players all start with seed money, used to draft a team of racers.

The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any

unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.

Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!

Product Information

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Description

PLAYERS - 2-6
TIME - 30 minutes
AGES - 6 and up
MOOD - Wacky & Exciting

Designed by Takashi Ishida
Updated design by Richard Garfield
Art by Angela Kirkwood

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.

Game Summary

Players all start with seed money, used to draft a team of racers.

The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any

unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.

Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!